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Working with Ubisoft to Bring Characters to Life

Services

Activation Design & Execution
ubisoft

The Challenge


Create a working prototype of an in-game model from Tom Clancy's Ghost Recon Breakpoint

Ubisoft had developed an unbelievably immerse video game, and wanted to share that on-screen detail with a real life model of one of their lead antagonist's signature helmets. This meant a fully functional piece that was durable and could be easily fitted for whoever stepped into the life of the character.

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The Solution

Rapid Prototyping

With multiple in-house 3D printers and prototyping capabilities, RISTICH was able to take an in-game model and quickly convert it into a water-tight solid for printing. Using durable materials and high resolution printing, RISTICH is able to recreate fine details and polish them even further with post processing and finishing techniques. Hand weathered paint all done in-house with engineering work to create how everything goes together and fits makes this a perfect example of the rapid prototyping skills that RISTICH possesses.

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